One of the reasons we called the studio The Astronauts was to emphasize the journey to new places. There was also a big action adventure called Come Midnight that People Can Fly was making for THQ over ten years ago …but let’s leave that story for another time. Katharsis was a 2D arcade shooter, Reflux was an RTS, and Gorky 17 was a strategy RPG. As I have already mentioned, we’ve also made a few shooters, Painkiller and Bulletstorm. Mystery of the Statuette, Teenagent, The Prince and the Coward – all adventure games. We love adventure games, and we’ve made some in the past, even before People Can Fly or our The Vanishing of Ethan Carter. The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm. That change in direction isn’t anything new for the core team. The obvious next step is to create another one like this, right?īut we really, really want to make a shooter. To date, we have sold over 1 million copies of the game. Our first game was The Vanishing of Ethan Carter, a narrative game for PC and PS4 which won BAFTA’s Game Innovation award, and was nominated for GameSpot’s Best Game of the Year and IGN’s Best PC Game. So you made a narrative game and now you’re making a shooter? We have revealed the game during this year’s Game Awards, hoping for a certain reaction. The reason we’re launching the teaser so early is simply to let everyone know that we’re alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter. The game is still a long way from release and we are not announcing any other platforms than PC. But here’s how it looks (we recommend watching it in 4K even if your screen is 1080p): …and that’s kind of all we can say at the moment. It’s a dark fantasy first person shooter… Have you been wondering what we’ve been up to lately? Well, the new game we’re working on is called Witchfire.
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